Without you, I wouldn’t have made it through my Photoshop Day. This was a wonderful tip from Jennifer Farley from Photoshop Bootcamp. See that unsuspecting radial selection thing next to the letter H? Yeah, that needs to be ticked, otherwise you’re presented with a whole other kind of colour selection menu, for a whole other kind of industry (one that I admittedly didn’t know existed). this powerful bridge between Daz Studio and Blender 2 We. Turns out nothing has changed – it’s just that the colour picker was on the wrong mode. To add a date picker to your interface: Set the date picker mode at creation. Oh sure I could type in a hex or RGB code, but dang – this is an “improvement” I didn’t need. This newfangled thing looks psychadelic and all, but there’s no way I can pick colours with it. There had to be a way to bring this thing back to what I’ve been used to for over 20 years. Perplexed and shocked I scoured the Settings and Preferences. To my surprise, what the new version of Photoshop gave me out of the box looked like this: This is what I normally use, letting me pick the right colour value and hue, as well as pure black and white with a single click: I wanted to adjust one of the blending options, expecting to see my old friend the colour picker as I had left him last time. I was happy about the retro car and the eighties background! I had some work to do so didn’t check out the new features just yet, hoping everything was going to work the same as before. Ever wanted to get just that color you see on your monitor into Daz Studio So you do a screen grab and put that into Photoshop or Gimp just so you can get. In addition, I also used the Mesh Smoothing operation we discussed in the previous section, to further smoothen out my hair edges.This morning Photoshop had spontaneously updated itself to a new version, thankfully with an updated Splash Screen that no longer featured an Amazon ad. Then, we select Edit > Geometry > Convert to SubD.įor example, in the dark angel picture below, I used the sub-division surface feature to increase the resolution of the wonderful End of Summer Hair on my figure.We can increase the object resolution by using the same process as outlined above for mesh smoothing. By increasing the resolution of our objects, we get rid of jagged edges and increase the quality of our renders. Using this option, we can automatically add more polygons onto our object surfaces. How to add sub-division surfaces to a figure or object.Īnother very useful Daz Studio mesh function is the Convert to SubD option. There are also vendor products that can help with poke-through such as Zev0’s Fit Control If I have clothing items with high smoothing or collision iterations, I usually turn mesh smoothing off while testing and tweaking poses. In the case of mesh smoothing, additional calculations need to be made when our figure pose is changed, which can significantly slow down direct manipulation posing controls. Therefore, we only want to only include it as necessary. Note however, that adding this mesh function will require additional calculations, which may slow down navigation and increase render time. To apply mesh smoothing and collision detection to an object, we simply select Apply Smoothing Modifier from the top of the drop down menu. We want to mouse over the Edit option, which will open up even more object feature options. Click the the button with a triangle and some lines on the top left of the Scene panel (highlighted to the right).Select the object that we want to add mesh smoothing to.In this case, we can add the Mesh Smoothing function from within Daz Studio. However, for older pieces of clothing, it may not be present. Most new clothing items already come with the Mesh Smoothing feature included. How to add the Mesh Smoothing functionality. Next, we select our clothing top (JG_Top), and then click on the Parameters tab, which is right below the Scene tab. Poser 4/5/6/7 DAZ Studio Pose, Lights and Cameras for Michael 4 Products. To get to this function, we access our clothing parameters.įor example, in the screen-shot below, we have added some hair and clothing to our Olympia 6 figure. Use advanced tools like brush, paint bucket, eraser and color picker to edit. In Daz Studio, we can address this thorny issue by using their collision detection function. For example, if our figure’s toe is poking through her boots, we may turn off the visibility of her entire foot. Another technique is to make a body part that is fully covered, invisible. In the past, we deal with this issue by manually adjusting or enlarging various parts of our wardrobe. Similar poke through issues can also occur with hair and head-wear. In addition, when a figure is wearing multiple layers of clothing, an inner shirt may poke through an outer vest or belt. One common problem in 3D-posing software is that depending on pose, the body of our figure may sometimes poke through her clothing.
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